All animation and visual elements were developed by me, with the exception of Gus; who was a preexisting model from last semester's group film (Gus' Dock), and was is used with permission from Shu Chai (Design Model texture) and Eduardo Dioses (Model, texture, Rigging)
The Biker was modeled in Maya, then brought into Zbrush to create the normal maps, and finally brought to Xsi for rigging and animation. The gallery model was created and lit in Xsi. All art work in the gallery were created by me.
Nice title brucey, I bet someone really smart and articulate came up with that. Great work by the by, my favourite scene is still when gus is admiring his handy work. Beautiful.
8 comments:
Your animation was one of my favourite things at Gradshow. Awesome job!
Thanks Britney, how did grad show go for you?
Pretty good. No job offers or anything like that, but people seemed to like my stuff which is always nice. Anything exciting happen for you?
Pretty much the same, nothing for sure, but people seemed to like my stuff too. Ganna have to start applying in the next couple of days...
I met one of the devs in Ubisoft Montreal. He stumbled into our family day show by accident, that was pretty interesting.
AWESOME stuff. Soooo envious
Nice title brucey, I bet someone really smart and articulate came up with that. Great work by the by, my favourite scene is still when gus is admiring his handy work. Beautiful.
yeah, thanks for the title Carlyle. I think that's my favourite scene too.
Your Elvis turned out pretty awesome too; especially considering the amount of time you had with him.
Good job Bruce :)
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